On February 3, 2021 the partner consortium of the Erasmus+ KA2 project “STEAM4ALL – Supporting the Digital Inclusion of all Students through an Interdisciplinary Programme for a Sustainable Future” met online for the first time.

The “STEAM4ALL” (2020-1-DE03-KA201-077538) is a transnational Erasmus+ project, aiming to:

👩🏻‍🏫 increase teachers’ professional development and digital competences.

⚙️ improve school children’s learning abilities in relation to the STEAM skills

👥 promote the synergies between the schools, the community and other stakeholders.

There are two main target groups:

➡️ the direct target group is school education students who will be given the opportunity to acquire coding and robotic skills, as well as develop STEAM related skills;

➡️ the indirect target group is school teachers whose profiles will be upgraded and strengthened through the professional development programme to be developed.

The Kick-Off Meeting on February 3, 2021 was an opportunity to get to know the partners, speak and prepare the next activities. It also focused on ensuring a common understanding of the project’s aims, overall plan, products, and time schedule. During the kick-off meeting, an overview of the project and all Intellectual Outputs was presented by each partner. The draft website and logo of the project were shown and approved by the consortium.

Visibility

The website is available online 🌐 steam4all.4learning.eu. The Facebook page was created to disseminate the project results 🗣 @STEAM4All – Empowering Future Generations.

You can also find project information on the Erasmus+ project card.

Project consortium

🇩🇪 CGE Culture Goes Europe – Soziokulturelle Initiative Erfurt e.V. (coordinating organisation)
🇩🇪 WERKSTATT-Berufskolleg Unna
🇳🇱 Stichting Amsterdam European Mobility
🇮🇹 European Digital Learning Network
🇬🇷 NCSR “DEMOKRITOS”
🇬🇷 2ο ΕΚ Πειραιά

We wish everyone a successful start of the project and can’t wait to share more information on the project progress! 😄

The screenshot represents all participants of the STEAM4ALL Kick-Off Meeting, taken on February 3, 2021.