EDUGAME – Educational Games Development under the Erasmus+ Programme (KA210-YOU-0A6F57DC) is a small-scale partnership in the field of youth, coordinated by Fundacja Innowacyjnej Edukacji.
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning.
Gamification, broadly defined, is the process of defining the elements which comprise games, make those games fun, and motivate players to continue playing, then using those same elements in a non-game context to influence behavior. In other words, gamification is the introduction of game elements into a traditionally non-game situation.
Erasmus+ can stand to gain a lot through using the approach of gamification, both within international mobilities, and through training youth workers to engage with this methodology. In many cases, youth workers are already utilising gamification, and a deeper understanding of the principles can further strengthen their work.
CGE Erfurt e.V. is a partner in this project, and supported four volunteers to attend a training course in Murzasichle, Poland between the 13-20.12.22 .
Here the participants connected with the training team to:
- To Discover Specifics Of Games, Gamification, Toys, And Play, Their Purposes, And Differences
- To Learn How To Use Games In Education And How To Create An Educational Game
- To Discuss What Makes Games And Gamification Process Educational
- To Increase Awareness And Importance Of Using Games And Gamification In The Learning/Educational Process, In Social And Youth Work
- To Create Educational Games Prototypes For Social And Educational Purposes.
After the training course, our four volunteers returned home and began work on local activities in Germany. With the support of the CGE team, the group of Gala Troyo, Adriana Ricardo Diaz, Elisa Fuchs, Margaryta Kychata collaborated with the international community in Erfurt to implement two game nights where the learning of the EDUGAME project were transferred to the local community.
The first event focused on the gamification of language learning, in the form of a Russian language cafe, using the methods given within the training course. The second event brought together international students, who used traditional games as a way to connect before reflecting on the role of games in stimulating intercultural learning. Both events were hosted in Erfurt, Germany, with online collaboration to co-create the activities between our EDUGAME volunteer team.